- Game Producer -
Based in Brazil and working globally, I help teams bridge the gap between creative vision and technical execution.Regardless of the pipeline and genre of your game, I’m here to make sure everyone knows what to do, how to do it, and - most importantly - how to keep the momentum going!I’m more than just a person with a schedule. I’m a flexible, proactive teammate with a people-first approach. With a background in Business Administration and over 8 years of game production experience, I’m a fast learner, a spreadsheet nerd, and always eager to take on a new production challenge.Want to talk about production, spreadsheets, or games?
A few highlights from my career!
Click here to check my full catalogue.
3D | Single and Online multiplayer
PC | Bullet Hell Survivor

I focused on mapping out complex pipelines and building asset-tracking systems that give the whole team visibility into our production backlog.
2D | Single and Online multiplayer
PC, consoles,mobile | Roguelite

I led the Production and Live Ops stages, managing the road to console certification and ensuring our post-launch content updates reached players on time.
2D | Asynch multiplayer
Mobile | Word Trivia

I managed the production cycles and Live Ops for these titles, handling rapid-turnover feature updates and store submissions for a massive global player base.
A few fun projects using spreadsheets!
The spreadsheet below was for a word search game. The goal was for the content editors to make sure there was only 1 way to solve the puzzle, so they could test the words they wanted to use in the sheet.Whichever word you fill in the sheet will be automatically positioned in the grid!

This one was a personal project when I started playing around with fuse beads. I wanted to keep track of how many beads I was using and how much they would cost, so I could then calculate how much I would sell them for.
